Showing posts with label chiptune. Show all posts
Showing posts with label chiptune. Show all posts

Tuesday, February 22, 2011

Poster Finished (I believe)

It took a while (mostly me just lying around watching movies due to heat) to finish it.
I'm fairly happy with it. I will probably look at it in a weak and dislike the overlayie stuff. I'm starting to get into this incorporation if pixel aspects into standard cartoony stuff. I guess it should only be in there for a good reason though, like this being for a chiptune gig!

Click for full res
And for kicks here is a PIXEL VERSION.
Resizing an image using Nearest Neighbour does wonders.

Also, I am considering starting a video blog soon on the development of my Animation. I have to keep a journal for uni anyway, so I figure this might be a funner way to do that.

I've also been thinking, do I need an artist alias?! So many cool digital dudes have them... I wonder if my work would become more easily recognisable and rememberable if I did.
I don't know, I will think on it.

ALSO. Be sure to check out 2 player productions awesome proof of concept minecraft documentary.

Friday, September 10, 2010

Squidsplosion!

Here is that finished design.


BWAM!
I had heaps of fun with this (though as always I ran into some issues with the colouring, I must have done 5 different styles until I accidentally stumbled upon this simpler one. My initial was crazy intense fluro.)
This came together quicker than I thought because of one funny/happy event. I did a really rough colour test under the clean line work. Then I started to do the overlay stuff (such as the pixels) then realized it looked pretty bad arse with the rough colouring. So if you look close you will notice how rough it is, but I like that. I might try slap it on a shirt or even submit it to threadless!

Sunday, September 5, 2010

New Poster WIP

I'm currently working on a new poster for DOT.AY for a big aussie chiptune gig.
Here is my first rough template WIP.


It is in the same series as my old poster.