My first shot took a few hours to compile, I'm hoping that's due to me figuring out how to actually do it. I've also planned out all my shots carefully and think I have some nice and subtle visual story hooks. Here is shot 2: Love (there are 15 in total)
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Click to see full res! Here it is in the editor
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So what I am doing is making these shots using only a widescreen portion of the frame. I've changed some settings in the game so that it displays at a pretty huge resolution, so that I can crop the frame in around the image without losing any resolution.
I'm still not sure if I will attempt animation within the software. If I did it would be as simple as... say those leaves moving a little. Man I probably should shouldn't I... Dammit! If I did just do some background stuff, such as a candle, dust particles and the like it would make it much more visually engaging. FINE I'LL DO IT. GET OFF MY BACK. I started this post with the intention of informing you that I wouldn't... virtual imaginary peer pressure.
Hey! I remembered another great short film that must have really stuck with me, as this project is fairly similar. Check out Last Day Dream:
I LOVE IT!
How would you animate in the SiD editor my man?
ReplyDeleteMrFox
It's as simple as creating a few versions of the scene with slightly different sprites (or frames) then taking screenshots and combining the images in an editor. AND BAM! very simple animation.
ReplyDelete